MagicPhysX-Test/Toolkit/ForceMode.cs

28 lines
893 B
C#

using System;
namespace MagicPhysX.Toolkit
{
/// <summary>
/// <para>Use ForceMode to specify how to apply a force using Rigidbody.AddForce or ArticulationBody.AddForce.</para>
/// </summary>
public enum ForceMode : int
{
/// <summary>
/// <para>Add a continuous force to the rigidbody, using its mass.</para>
/// </summary>
Force = 0,
/// <summary>
/// <para>Add an instant force impulse to the rigidbody, using its mass.</para>
/// </summary>
Impulse = 1,
/// <summary>
/// <para>Add an instant velocity change to the rigidbody, ignoring its mass.</para>
/// </summary>
VelocityChange = 2,
/// <summary>
/// <para>Add a continuous acceleration to the rigidbody, ignoring its mass.</para>
/// </summary>
Acceleration = 5,
}
}