using System; namespace MagicPhysX.Toolkit { /// /// Use ForceMode to specify how to apply a force using Rigidbody.AddForce or ArticulationBody.AddForce. /// public enum ForceMode : int { /// /// Add a continuous force to the rigidbody, using its mass. /// Force = 0, /// /// Add an instant force impulse to the rigidbody, using its mass. /// Impulse = 1, /// /// Add an instant velocity change to the rigidbody, ignoring its mass. /// VelocityChange = 2, /// /// Add a continuous acceleration to the rigidbody, ignoring its mass. /// Acceleration = 5, } }