using System;
namespace MagicPhysX.Toolkit
{
///
/// Use ForceMode to specify how to apply a force using Rigidbody.AddForce or ArticulationBody.AddForce.
///
public enum ForceMode : int
{
///
/// Add a continuous force to the rigidbody, using its mass.
///
Force = 0,
///
/// Add an instant force impulse to the rigidbody, using its mass.
///
Impulse = 1,
///
/// Add an instant velocity change to the rigidbody, ignoring its mass.
///
VelocityChange = 2,
///
/// Add a continuous acceleration to the rigidbody, ignoring its mass.
///
Acceleration = 5,
}
}