MagicPhysX-Test/Toolkit/CollisionDetectionMode.cs

28 lines
954 B
C#

using System;
namespace MagicPhysX.Toolkit
{
/// <summary>
/// <para>The collision detection mode constants used for Rigidbody.collisionDetectionMode.</para>
/// </summary>
public enum CollisionDetectionMode : int
{
/// <summary>
/// <para>Continuous collision detection is off for this Rigidbody.</para>
/// </summary>
Discrete = 0,
/// <summary>
/// <para>Continuous collision detection is on for colliding with static mesh geometry.</para>
/// </summary>
Continuous = 1,
/// <summary>
/// <para>Continuous collision detection is on for colliding with static and dynamic geometry.</para>
/// </summary>
ContinuousDynamic = 2,
/// <summary>
/// <para>Speculative continuous collision detection is on for static and dynamic geometries</para>
/// </summary>
ContinuousSpeculative = 3,
}
}