28 lines
954 B
C#
28 lines
954 B
C#
using System;
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namespace MagicPhysX.Toolkit
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{
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/// <summary>
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/// <para>The collision detection mode constants used for Rigidbody.collisionDetectionMode.</para>
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/// </summary>
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public enum CollisionDetectionMode : int
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{
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/// <summary>
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/// <para>Continuous collision detection is off for this Rigidbody.</para>
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/// </summary>
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Discrete = 0,
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/// <summary>
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/// <para>Continuous collision detection is on for colliding with static mesh geometry.</para>
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/// </summary>
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Continuous = 1,
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/// <summary>
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/// <para>Continuous collision detection is on for colliding with static and dynamic geometry.</para>
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/// </summary>
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ContinuousDynamic = 2,
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/// <summary>
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/// <para>Speculative continuous collision detection is on for static and dynamic geometries</para>
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/// </summary>
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ContinuousSpeculative = 3,
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}
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}
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