using System; namespace MagicPhysX.Toolkit { /// /// The collision detection mode constants used for Rigidbody.collisionDetectionMode. /// public enum CollisionDetectionMode : int { /// /// Continuous collision detection is off for this Rigidbody. /// Discrete = 0, /// /// Continuous collision detection is on for colliding with static mesh geometry. /// Continuous = 1, /// /// Continuous collision detection is on for colliding with static and dynamic geometry. /// ContinuousDynamic = 2, /// /// Speculative continuous collision detection is on for static and dynamic geometries /// ContinuousSpeculative = 3, } }