using System;
namespace MagicPhysX.Toolkit
{
///
/// The collision detection mode constants used for Rigidbody.collisionDetectionMode.
///
public enum CollisionDetectionMode : int
{
///
/// Continuous collision detection is off for this Rigidbody.
///
Discrete = 0,
///
/// Continuous collision detection is on for colliding with static mesh geometry.
///
Continuous = 1,
///
/// Continuous collision detection is on for colliding with static and dynamic geometry.
///
ContinuousDynamic = 2,
///
/// Speculative continuous collision detection is on for static and dynamic geometries
///
ContinuousSpeculative = 3,
}
}